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"For unauthorized trespassing into my Fortress of Solitude, the culprits are hereby granted one strike. Any further vandalism to this rule shall result in your undergarments being thrown onto the highest telephone wire." -Sheldon's PA system, after Team Emily gets inside.


Cooper Works is the secret laboratory of Dr. Sheldon Cooper, located in Texas. It is the 24th stage in Legend of the Seven Lights, and Emily Garley's 3rd level. She, Sarah, and Gary journey here to requesting Dr. Cooper's assistance in stopping Specter.

Layout[]

Act 1[]

The music for the level is the Mermalair Theme from Spongebob: Battle For Bikini Bottom. (A country remix plays during the beginning area.)

The kids abandoned their G.O.G.O.-G.O.R.I.L.L.A. and hurried down the country road, abandoned barns and grassland to the side as the morning drew on. Galloping sounded across the distance and Pipo Monkeys were riding horses from the horizon, spanking the poor animals forcefully as the apes shot Western guns at one-another. Gary and Sarah whirled their Super Hoops and ran at the horses, leaping, batting the monkeys off, and netting them. “’t’s alright, li’l pardner.” Sarah patted a horse happily. They explored the farmlands and found a 4x4 piece inside a barn, another in a tree, and inside another barn, they climbed a stack of hay, floated up with Sky Flyers, and got onto the walkway just under a roof where a Pipo Monkey began running around. Emily and Sarah ran separate ways and cornered the monkey before Emily caught it.

Otherwise, the farmland appeared fairly empty, even though apes were running everywhere moments ago. However, they saw a capuchin monkey jump out from a bush and hop its way over a decaying wooden fence, up a hill into a large barn. The sign on the fence read, Warning: Do not enter these premises. There is a wild man-eating rooster inside who was tested for rabies. Do not enter, or risk the chickenpox.

“Already had them.” Emily retorted, leaping over as her friends joined. Two capuchins were standing guard at the entrance, smoking, but when they saw the kids, they drew out lighters, held them by their rears, and farted powerful flames that forced the kids to dodge. Emily was on her front as she whipped out her slingshot and blasted homing pellets, flinging the lighters away before the apes retreated inside. Emily jumped up and ran inside, but it seems the apes were gone. “Where’d they go?”

“Ah dunno, but there’s that man-eating rabies rooster.” Sarah pointed at the stiff, mindless creature on a nest.

Emily approached and studied it curiously, tapping its beak. “This isn’t a rooster, it’s metal.” That’s when the eyes lit red and scanned the three of them.

“Brain scan reads I.Q. levels at: Two-hundred-and-fifty-three, one-hundred-forty-six, and two-hundred-and-one. Results: one Acceptable, two Passable, deemed as ‘Guests’. Recommended entry: the Robbers’ Road.”

And before either of them could question, a man-size vacuum appeared from the ground and sucked them down at whipping speeds. “WHOOOOOAAAA.” Emily hit the metal floor first, then Sarah, then Gary. Emily pushed them off and fixed on her glasses. The scent of filtered air reached her nose as she gazed in awe.

It was something like a Batcave, a vast underground with strong steel structures, dozens of vents, TV screens, and complex wiring that filled Emily with an extreme sense of sciency wonder. A huge light-up sign on a distant wall across the chasm read Cooper Works. “Whooooa! What kind of place is this??”

“‘Cooper Works’?” Sarah read. “Did Uncle Sheldon build this place? When did ‘e get around to it?”

“Who cares!! Only someone of a truly brilliant mind would have the time and patience!” Emily was red, heart racing like a girl in love. “But… the apes. How would they know about this? Somethin’ funny’s goin’ on and we better stop it!”

The trio moved forward (a 4x4 was behind a sparking terminal) and leapt across a series of round platforms kept aloft by helicopters, seeing a monkey clinging the bottom bar of one of them. Emily and Sarah had the honor of jumping on one side of that platform to make it turn vertical, letting Gary net the ape while the girls helicoptered back to safety. The platforms shifted left into a passage within the wall, coming out in another expansive cave above a chasm where hovering devices, Heli-Gliders, floated above their ledge. “For unauthorized trespassing into my Fortress of Solitude, the culprits are hereby granted one strike. Any further vandalism to this rule shall result in your undergarments being thrown onto the highest telephone wire.”

They stuck each of their Sky Flyers to the Heli-Gliders, and continued spinning their gadgets to make the devices fly over the chasm in a straight, direct line. They forcibly stopped over a platform, where some Shelbots – small robots designed like Sheldon’s head, awakened, sounding alarms, and blasted mini missiles. The kids batted them away with their Stun Clubs and bashed the robots over the edge. The Heli-Glider beside them would float to a walkway along a cylindrical wall, but a walkway leading down and around this current pillar brought them to a Heli-Glider that would go to a floating 4x4, which Gary proceeded to claim himself, then return. They took turns using the Heli-Glider to the new walkway, really a stairway of long metal planks where certain ones drooped for a second at certain intervals.

They kept sharp eyes on when they would droop and jumped to avoid falling in the abyss. They made it up the stairs and to a wall where many little bars were sticking in-and-out in a similar fashion, so the crew jumped and grabbed their way across the bars, hovering with Sky Flyers before some would retract. They made it to a new set of Heli-Gliders and flew them to a series of floating propeller platforms. Said platforms shifted left and right, respective ones turning over to expose the bladed fan side, so it required more careful maneuvering with Sky Flyer as they jumped and landed on safe ones. A capuchin was using makeshift wings to float over an area, so in the midst of a jump, Sarah managed to net the monkey, then resumed coptering to a safe hold. The end of the platforms had a new Heli-Glider set that flew them to empty space.

However, this empty space had many other sets of Heli-Gliders, forcing the trio to jump to each one and propel their Flyer into them as they solved a maze of Heli-Gliders. One route brought them to a floating 4x4, and along the right route was another flying capuchin that Emily netted while going by. The gliders eventually brought them to an opening in the same wall as where they started, going through to enter a stairway just across the chasm from the first area. The stairs winded around a wall as boulders of dirty laundry were bouncing to them, easy to dodge however. They made it to a flat, straight walkway and saw the cannon blasting the laundryballs on the other side. The kids used Super Hoops to run across faster, picked up a 4x4, and netted the ape controlling the cannon.

Behind the cannon was a sealed door with a speaker. The voice on the other end said, “You can’t see me, but I am everywhere. I create all, ensure life for all beings. Make me angry, and I might just split and destroy all in a fiery wrath. What am I?”

Sarah and Gary tapped their chins. But the answer was clear to Emily. “An atom!”

“Answer was: ‘Atom’. Result: apparently not a Christian. Further observation: at least a middle school graduate. Verdict: Acceptable.” And so, the door opened to allow them entry. “Welcome to Area 2 of Dr. Sheldon Cooper’s Fortress of Solitude. …Here’s an interesting fact about automatic PA systems: Doctor Wormenheimer designed the first recorded system as a Halloween prank to scare his colleagues. …Hahahah!” Sheldon’s laugh was quick, hoarse, and sounded like a puppy panting. This new room had a wide, round floor with lighting floor tiles, dancing Shelbots who were life-size figures of His Truly, and apes mimicking their movements. Before going to catch the 3 apes, they explored the room, went up a short staircase to a sealed door, and found a movie camera. They pressed the switch and recorded the apes’ dance.

One of them dressed like an Ewok, another a Ferengi, and the third dressed like Bender from Futurama. They laughed at us, but we own the future. the text read. With that, Emily caught the Ewok, Sarah the robot, and Gary the Ferengi. The Shelbots appeared harmless, but with the door sealed, it was clear the kids had to mimic their dance. A bulletin board had a diagram depicting the blue squares = Star Wars, yellow squares = Star Trek, and green squares = robots. The nerds shortly realized they had to do the Ewok dance, Ferengi dance, and The Robot on those respective color tiles. They called dances, so Emily got robot, Sarah got Ewok, and Gary got Ferengi, which he unfortunately knew was a mating ritual. Hehe.

The robots bowed in approval when they finished, and the door opened. They collected two 4x4’s before heading into a long hallway covered entirely by a carpet. “Please, keep your muddy shoes off my new antique rug. The welcoming mats are better suited for that footwear.” The whole carpet was light-brown colored, but various, small square parts of it had a different texture, the hardness of welcome mats within the newly-vacuumed fluffy carpet. Emily carefully observed the different-texture areas and guided her friends in coptering to them, since only one could fit at a time. Partway through, they had to hover to and climb across a rugged area of the right wall. Once again, a monkey floated over the floor, so Sarah jumped off, netted him, and quickly coptered back to safety. When little gravel bits broke off the wall onto the carpet, they got to see the fate of those who dared to soil it: a giant fan from across the hall blew a powerful gust, the kids grabbing the wall tight to avoid blowing with the dust.

“Did you know that the first house fan originated as a prototype for a device designed to better expel dust particles to a single location, making it far easier to vacuum up afterwards? Quite honestly, that’s why I’ve always been against such fans, but I am happy to revive its original use.” The kids eventually made it to the end and grabbed a 4x4 as they entered the new room. Lasers skimming horizontally or vertically between the walls, it appeared as though these monkeys were swimming around the air. But the moment the kids stepped beyond the blue line’s boundaries, the weight of the world left their bodies, for gravity was nonexistent here.

It wasn’t much different than swimming, the Water Net worked here just as well, except they drifted a little forward whenever they wanted to stop, putting them in danger of hitting lasers. The monkeys proved agile in non-gravity, but the kids had them both netted in time. Floating against the ceiling was their 10th 4x4, which “Let me handle this one.” Sarah began to construct their next invention.



Kids Next Door: M.A.G.N.E.B.O.O.T.S.
M
agnetically Armored Gear Niftily Enables Bvearer Over Opposable Titanium Surfaces



“Dr. Cooper’s got just enough metal for boots yer size.” Sarah said, giving them to Emily.

“Holy cow!” Emily exclaimed, pulling off her own shoes to exchange for the (oddly light) metal ones. “But how will you guys follow me?”

“Oh, we already have some.” Gary and Sarah presented their own boots. “Our cousins are in GKND, but they didn’t have any your size.”

“Oh. Hehe.” She blushed. The following corridor was all an electric floor, so they used the boots to grind across the smooth surface of a nearby rail. It threatened to run off, so they jumped to a rail along the left wall, the magnets pulling them to it excellently as they grinded sideways. This came to an end, and they saw no visible rail, so they kicked off on an impulse, saved by a rail just on the corner of the wall and electric floor. The next rail was a little above them, but since they could only jump up from where the rail top faced (in this case diagonal), they had to forcibly pull their feet up off of this rail so they would fly and stick onto the new one, then repeat this maneuver for the next, on the way catching a monkey clutching the end of the previous, then jump off onto a new center rail. It reached its end and let the kids fly off onto safe ground—“OOF!” Emily just then realized how heavy the metal boots were.

“Probly ain’t a good idea to wear ‘em all the time.” Sarah figured as they stuffed them in the Infi-Cube.

“We can’t all be Links.” Emily blushed. This new room had floating magnetic cubes that shifted back-and-forth in midair, certain sides lit up to signify which were magnified. There was a red switch on the wall under a sign that read ‘Repel/Attract’, the arrow pointed at the former as it seemed energy beams flowed away from the cubes. The kids got under the first beam as Emily hit the sign with the slingshot, then put on their boots to fly feet-first onto the cube. From here, it was another maze of walking to a certain side of the cubes, hitting the switch to attract to the next one, until they found the right route of connected cubes to get onto the high ledge. Naturally they managed to find a monkey in all this gravity-shifting dizziness before they made it. They reached another door with a computer lodged in.

“Solve this query: the Justice League is to the Avengers, as Aquaman is to . . . ?”

Emily thought for a second. “…Ant-Man.”

“Answer was: ‘Ant-Man’. Status update: Still acceptable. You may proceed.” With that, the door opened again as the kids entered. “For making it this far, it’s safe to decree you high school graduates at best. Heh, don’t pat yourself on the back, from my position I can hardly distinguish a difference between any lower level.”

“Hehehe, did you hear that guys, I’m already at high school level even though I never finished elementary!” Emily scratched her reacting skin cells.

“We helped, too.” Her friends chorused. They were exposed to another vast room over a dark chasm, requiring the use of their M.A.G.N.E.B.O.O.T.S. as a sideways metal path rotated like a planet. When a part of the path rotated past them, they quickly stepped on and felt the dizziness kick in as the sideways world whirled over them. They stomped along to the path’s top, and right above was another rotating device of four bars with magnetic platforms on the ends. They pulled their legs up to attract the boots to the panels, then waited for them to rotate beside a panel on a following device, then another, until they dropped down on a complex of rotating pathways that they inevitably had to follow. There were electric bars suspended in midair on various sides of the complex, so the kids had to avoid touching them whenever they flew by.

The many alternate paths were annoying to cross considering how slow they moved in their boots, as well as the fact they couldn’t jump incoming electric bars, just wait for them to go by before moving quickly. A monkey was clutching a bar on the exposed interior of an area, but two consecutive electric bars glided over that spot. Just when the second passed, Emily quickly stomped to the edge closest the monkey and swung him in her net, then returned to her friends in the safe spot just before the first bar zapped her. Eventually they located a lever within an interior bar, flipped it with the Stun Club, and activated a Heli-Glider at the top. They were forced to make their way to the top of the structure, avoiding bars that came behind them now, and took turns flying the glider to the safe foothold against the wall.

They found a new Heli-Glider facing an over-chasm of electric walls with gaps in-between, and giant fans along the sides, overhead, and below. A lever beside them would activate the fans and turn them off, so only one could go at a time. Since Emily was the bigshot smarty, she… told Gary to go first, and Sarah shrugged in agreement XD. She stuck his Flyer in the device, twirled, and floated forward. Emily flipped the lever before Gary hit the electric wall, the fan blowing him rightward so he could enter the gap, followed by a fan on his right that blew left so he could enter this gap, then stopped twirling and yelled Emily to stop so he could recompose. The next gap was above a short distance, but considering the momentum, he told Emily to activate, inched forward, then immediately yelled her to stop the moment he breezed upward, so he could be level and enter the gap, then told her to reactivate so the next fan could blow him higher above the electric.

A new fan on his left blew Gary rightward—he yelled Emily to stop before an overhead fan, which would blow him down into an electric tunnel using momentum. He yelled Emily to activate, glided forward quickly, and breezed into the slanted tunnel, not hesitating to keep his momentum, and landed on the floor with a great need for breath. Finally, he flipped a switch to disable all the electric walls, watching the Heli-Glider return to his friends so they could take turns coming over. They entered a new, more expansive hallway where they stood atop a ledge, at level with the head of a robot the size of a house, designed like Spock’s head.

Emily eagerly hopped into the cockpit and rode it down, smashing and bashing the tanks and smaller robots that tried to hold her back. She could blast mini missiles from Spock’s eyes, and his long ears could thrust forward and punch like fists. At the very end of the passage stood a Specterbot, controlled by the same smoking capuchin that stole Emily’s glasses. The Specterbot swung its fists and pushed Spockbot onto its back, but Emily helped it back up with a ready expression and flew forward, head-butting the Specter against the wall. She tried to force the robo Spock head to smash the monkey, but Specterbot countered its force and shoved off, leaping atop the cranium, and aggressively punching down as Emily ducked in the cockpit. Emily rapidly whooshed the steering wheel and spun Spock around and around, the Specterbot falling on its rear. Emily lay the Spockbot on top and pushed the self-destruct. She hurriedly jumped off to let both robots explode.

The monkey lay dizzily defeated as Emily swiped back her old glasses and netted the shifty monkey—whom was named Ricky. The face of Spockbot landed beside Emily, a tear leaking from its eye. Emily sniffled and began to cry, making the Vulcan Salute. “Good-bye, Leonard Nimoy! Sniff!”

They had more than the required monkeys and were able to enter the final door. “Dr. Sheldon Lee Cooper welcomes you into his private domain. Again, don’t feel so proud of yourselves, I once let a Master’s Degree in here. I am, however, obligated to offer you a hot beverage, so please, stay out of my spot on the couch and enjoy.”

Act 2[]

The music for Act 2 is “Terminal Velocity” from Sonic Colors.

Emily rushed up the thin stairs that altered back-and-forth – hold on, her R.A.D.A.R. detected a monkey below, she found it hiding in a box behind the stairs and quickly netted it, then returned up the stairs, climbed a pole to the platform’s top, and found Dr. Cooper jumping impatiently. Emily saw a switch on the next platform, hitting it with her slingshot to make a bridge connect, and Sheldon ran across first. Capuchin monkeys flew on jetpacks alongside this car, at a speed that matched the whooshing coaster, blasting laser guns that Emily dodged as she jumped over the edge, netted one, and returned with her Sky Flyer; amazing how she still kept the momentum to do so. The other ape was over the platform, so she could safely jump and net it before jumping down into the car after Sheldon, landing on a floor and watching him clamber across a zigzaggy balance beam. Emily clambered after him, several parts of the beam collapsed as she went, and the previous car was disconnected as she set foot on the next.

This car had a short shaft going up, which Sheldon used dual Sky Flyers to go and exit an opening. Emily’s didn’t go that high, so she switched for M.A.G.N.E.B.O.O.T.S. and stomped up a metal path, which looped out the exit and twisted along the left of the next car. She fought the wind against her face and stomped closer, finding monkeys clutching tight to the car’s side, and netted them before they blew off. The path led to the front of the car where it shifted toward the roof, Emily watching Sheldon get into a catapult and propel himself to the next. Emily scrambled in the device, flung over the gap, bounced a trampoline on the next car’s roof, over the next gap (caught a monkey clinging onto the ceiling rail), and landed on a path leading into the following car.

Shelbots fired mini missiles that Emily easily batted away. The girl found a turnable cog in the entrance of the next car and used her Stun Club to spin it quickly until it stopped. It begun to turn back, so she threw on the Super Hoop and ran up the sloped path that led out of an opening, down another slope within the gap, and before the door on the left side of the new car closed, Emily crouched and slid underneath. Sheldon waited expectantly again, for the path was closed by 3 switches, which immediately switched back if Emily hit them with her slingshot. So Emily used three homing pellets and struck all three, letting the hatch fall open.

They both hurried forward, and Emily was forced to use M.A.G.N.E.B.O.O.T.S. on a metal path that twisted upside-down and traveled along the bottom of the car. The act was heart-racing, seeing the tunnel’s floor whooshing above her vision, and kept a tight hold on her glasses and her shoes in fear of her skull cracking open and scraping a long trail of blood should she fall. She was thankful to be right-side-up in the next and let her blood recalibrate. She saw Sheldon put on a scuba suit and dive into a pipe, so Emily followed him using the Water Net to swim. They followed a pipe maze of sorts where monkeys also swam, so Emily encountered them on the way to net, then hurriedly maneuvered to the end before the pipes disconnected from the previous car.

They landed on a straight path to the front and final car, but as they scurried along, panels were flying off, leaving only the beams underneath to connect the cars. Sheldon was already ahead, but Emily used her Sky Flyer to go across, then Super Hooped quickly as panels flew off by the second. Sheldon frantically gestured her into the car, rectangular-shaped, larger and more sturdy than the others, and when the girl finally dashed in, Sheldon slammed the door and let it disconnect from the second-to-last car. (End song.)

They waited for 3 seconds until- “WHEEEEEE!” the car flew off the rail’s end, out into open sky before it splashed into the sea. The cube submerged as propellers appeared on its back corners, headlights in the front, and began swimming through the ocean. “Well, not the swiftest getaway I could’ve performed, but it’s not a contest, so… who’s judging.”

Trivia[]

  • The music of this level originates from Spongebob: BFBB as the Mermalair's theme. However, in the first part of the stage (the farmland), a country-style remix of the song plays, of course it's nonexistent on the Internet since Gamewizard thought of it.
  • This chapter was posted sometime after the death of Leonard Nimoy. Spock, one of Nimoy's famous portrayals, is a favorite character of Sheldon, so Spock cameos in this level, with Emily crying and saying good-bye to Nimoy.
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